Spellsword
Novice
Upgrade: Have a total of 8 skill dice trained across the Combat skill line and any type skill lines.
Innate Ability: Once per turn, you may drain 1 availableAvailableAvailable dice are the dice in your attribute rows that you can currently roll. level 1 skill die to trigger the effect of any of its sides as if you are performing an engage.
This engage is treated as a freeFreeSome abilities allow units to perform an additional engage, roll additional dice during an engage, or move additional hexes. When clarification is needed, these abilities sometimes use the term 'free'. engageEngageAdventurers may engage multiple times per turn but are limited by the dice they can roll and fatigue they can gain. You may perform a move action before or after you perform an engage action, but not both.. You don't gain fatigueFatigueThese dice are placed in your adventurer's cooldown track when they gain fatigue. There are 2 types of fatigue (light fatigue and overfatigue). for performing it. You may change battle formsBattle FormsBattle form icons appear on skill lines, abilities, and weapon items. During an engage action, the adventurer's battle form limits the dice that can be rolled together and sets the adventurer's range..
SourceCan I use an item for the Innate ability?
Yes. Treat it like an engage in all ways, except it's just 1 die, you don't roll it, and it doesn't count towards the number of engages you've taken that turn for the purpose of having to take light fatigue.
Source| Tenacity Cost | Name | Ability |
|---|---|---|
| X | Hero's Vigor | Recover 1 drainedDrainedThe ability is resolved instantly as described in its entry. Then, that die is placed on the adventurer's race sheet. It is unavailable for the remainder of the battle and is considered drained. skill die. The tenacityTenacityA resource tracked using the peg slots at the bottom right side of your adventurer mat. Accumulated tenacity remains until it is spent to trigger a class ability or reduced by another effect. cost of this ability is equal to the level of the recovered die. |
| 1 | Meticulous Disassembly | |
| 3 | Soul Reservoir | InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: When you are dealt damage, prevent an amount of that damage equal to the number of enemies in the defeated stack. |
| 3 | Reaving Blows | |
| 5 | Strategic Reserve |
Master
Innate Ability: Once per turn, you may drain 1 level 1 skill die from anywhere on your adventurer mat to trigger the effect of any of its sides as if you are performing an engage.
| Tenacity Cost | Name | Ability | Upgrade effect |
|---|---|---|---|
| X | Hero's Vigor | Recover 1 drainedDrainedThe ability is resolved instantly as described in its entry. Then, that die is placed on the adventurer's race sheet. It is unavailable for the remainder of the battle and is considered drained. skill die. The tenacityTenacityA resource tracked using the peg slots at the bottom right side of your adventurer mat. Accumulated tenacity remains until it is spent to trigger a class ability or reduced by another effect. cost of this ability is equal to the level of the recovered die. | — |
| 1 | Meticulous Disassembly | Deals damage even for | |
| 2 | Soul Reservoir | InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: When you are dealt damage, prevent an amount of that damage equal to the number of enemies in the defeated stack. | Tenacity cost (3 → 2) |
| 3 | Eldritch Insight | EnduringEnduringDoes not require tenacity to be spent. Instead, it is active while your tenacity is equal to or greater than the required value. The ability is no longer in effect if your tenacity drops below this number.: You may use your innate ability on a skill die of any level. | New |
| 3 | Reaving Blows | — | |
| 4 | Strategic Reserve | Tenacity cost (5 → 4) |
Can you use Meticulous Disassembly without discarding an item?
No, according to the "Resolving Partial Skills and Abilities" rule, anything before a then is considered to be the cost of the skill.
Source