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Spellsword

Novice

Upgrade: Have a total of 8 skill dice trained across the Combat skill line and any Mage Icon type skill lines.

Innate Ability: Once per turn, you may drain 1 availableAvailableAvailable dice are the dice in your attribute rows that you can currently roll. level 1 skill die to trigger the effect of any of its Instant Icon sides as if you are performing an engage.

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This engage is treated as a freeFreeSome abilities allow units to perform an additional engage, roll additional dice during an engage, or move additional hexes. When clarification is needed, these abilities sometimes use the term 'free'. engageEngageAdventurers may engage multiple times per turn but are limited by the dice they can roll and fatigue they can gain. You may perform a move action before or after you perform an engage action, but not both.. You don't gain fatigueFatigueThese dice are placed in your adventurer's cooldown track when they gain fatigue. There are 2 types of fatigue (light fatigue and overfatigue). for performing it. You may change battle formsBattle FormsBattle form icons appear on skill lines, abilities, and weapon items. During an engage action, the adventurer's battle form limits the dice that can be rolled together and sets the adventurer's range..

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Can I use an item for the Innate ability?

Yes. Treat it like an engage in all ways, except it's just 1 die, you don't roll it, and it doesn't count towards the number of engages you've taken that turn for the purpose of having to take light fatigue.

Source
Tenacity CostNameAbility
XHero's VigorRecover 1 drainedDrainedThe ability is resolved instantly as described in its entry. Then, that die is placed on the adventurer's race sheet. It is unavailable for the remainder of the battle and is considered drained. skill die. The tenacityTenacityA resource tracked using the peg slots at the bottom right side of your adventurer mat. Accumulated tenacity remains until it is spent to trigger a class ability or reduced by another effect. cost of this ability is equal to the level of the recovered die.
1Meticulous DisassemblyMagic IconMagicRange: Up to Magicka stat. This represents engages using Magicka, such as Destruction Staff. Combat dice cannot be gathered to roll with this form.: DiscardDiscardCards are discarded to a separate discard stack. Dice return to the supply. Defeated enemy chips go to a defeated enemy stack. Other chips go to the appropriate draw bag or supply. an item. ThenThenIf an ability says you "do X then do Y", X is considered a cost and must be paid before you can perform Y., healHealingHealing a unit allows it to recover the specified amount of HP chips. A unit cannot heal in excess of its Health stat. for 3 HP. If you discarded a Legendary Item Icon, also deal 3 damage to an adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. enemy.
3Soul ReservoirInterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: When you are dealt damage, prevent an amount of that damage equal to the number of enemies in the defeated stack.
3Reaving BlowsHeavy Weapon IconHeavy WeaponRange: Adjacent only. This form represents melee engages using double-handed skills, such as Two Handed. or Light Weapon IconLight WeaponRange: Adjacent only. This form represents melee engages using single-handed skills, such as One Hand and Shield.: Drain an availableAvailableAvailable dice are the dice in your attribute rows that you can currently roll. Warrior Icon type skill die. ThenThenIf an ability says you "do X then do Y", X is considered a cost and must be paid before you can perform Y., deal 2 true damageTrue DamageTrue damage cannot be prevented or reduced by abilities unless they specifically affect true damage. True damage ignores any bonus HP and reduces the unit's HP instead. to a targetable enemy and healHealingHealing a unit allows it to recover the specified amount of HP chips. A unit cannot heal in excess of its Health stat. for 2 HP.
5Strategic ReserveMagic IconMagicRange: Up to Magicka stat. This represents engages using Magicka, such as Destruction Staff. Combat dice cannot be gathered to roll with this form.: Refresh any 1 adventurer's race ability.

Master

Innate Ability: Once per turn, you may drain 1 level 1 skill die from anywhere on your adventurer mat to trigger the effect of any of its Instant Icon sides as if you are performing an engage.

Tenacity CostNameAbilityUpgrade effect
XHero's VigorRecover 1 drainedDrainedThe ability is resolved instantly as described in its entry. Then, that die is placed on the adventurer's race sheet. It is unavailable for the remainder of the battle and is considered drained. skill die. The tenacityTenacityA resource tracked using the peg slots at the bottom right side of your adventurer mat. Accumulated tenacity remains until it is spent to trigger a class ability or reduced by another effect. cost of this ability is equal to the level of the recovered die.
1Meticulous DisassemblyMagic IconMagicRange: Up to Magicka stat. This represents engages using Magicka, such as Destruction Staff. Combat dice cannot be gathered to roll with this form.: DiscardDiscardCards are discarded to a separate discard stack. Dice return to the supply. Defeated enemy chips go to a defeated enemy stack. Other chips go to the appropriate draw bag or supply. an item. ThenThenIf an ability says you "do X then do Y", X is considered a cost and must be paid before you can perform Y., healHealingHealing a unit allows it to recover the specified amount of HP chips. A unit cannot heal in excess of its Health stat. for 3 HP and deal 3 damage to an adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. enemy.Deals damage even for Common Item Icon
2Soul ReservoirInterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: When you are dealt damage, prevent an amount of that damage equal to the number of enemies in the defeated stack.Tenacity cost
(3 → 2)
3Eldritch InsightEnduringEnduringDoes not require tenacity to be spent. Instead, it is active while your tenacity is equal to or greater than the required value. The ability is no longer in effect if your tenacity drops below this number.: You may use your innate ability on a skill die of any level.New
3Reaving BlowsHeavy Weapon IconHeavy WeaponRange: Adjacent only. This form represents melee engages using double-handed skills, such as Two Handed. or Light Weapon IconLight WeaponRange: Adjacent only. This form represents melee engages using single-handed skills, such as One Hand and Shield.: Drain an availableAvailableAvailable dice are the dice in your attribute rows that you can currently roll. Warrior Icon type skill die. ThenThenIf an ability says you "do X then do Y", X is considered a cost and must be paid before you can perform Y., deal 2 true damageTrue DamageTrue damage cannot be prevented or reduced by abilities unless they specifically affect true damage. True damage ignores any bonus HP and reduces the unit's HP instead. to a targetable enemy and healHealingHealing a unit allows it to recover the specified amount of HP chips. A unit cannot heal in excess of its Health stat. for 2 HP.
4Strategic ReserveMagic IconMagicRange: Up to Magicka stat. This represents engages using Magicka, such as Destruction Staff. Combat dice cannot be gathered to roll with this form.: Refresh any 1 adventurer's race ability.Tenacity cost
(5 → 4)

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Can you use Meticulous Disassembly without discarding an item?

No, according to the "Resolving Partial Skills and Abilities" rule, anything before a then is considered to be the cost of the skill.

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