Ranger
Novice
Upgrade: Successfully complete encounters at unstable landmarks on 3 consecutive days.
Innate Ability: The party's base overland movement is increased by 1.
| Tenacity Cost | Name | Ability |
|---|---|---|
| 2 | Trapping Webs | InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: At the start of any enemy's turn, reduce its movement this turn by 1. |
| 3 | Wrathful Strikes | |
| 3 | Wanderer | InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: After drawing a Peaceful ( |
| 3 | Revealing Flare | EnduringEnduringDoes not require tenacity to be spent. Instead, it is active while your tenacity is equal to or greater than the required value. The ability is no longer in effect if your tenacity drops below this number.: When the party rolls to determine an unstable encounter, you may reroll the unstable die once. |
| 5 | Nimble Protector | InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: When you would take damage, deal all of that damage to an adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. unit insteadInsteadIf an ability says 'When you would do X, do Y instead,' you have to be able to do Y in order to avoid doing X.. |
Master
Innate Ability: The party's base overland movement is increased by 1. Each adventurer may remove 1 additional die during the Adventurers Rest step.
| Tenacity Cost | Name | Ability | Upgrade effect |
|---|---|---|---|
| 1 | Thrill of the Hunt | Deal 1 true damageTrue DamageTrue damage cannot be prevented or reduced by abilities unless they specifically affect true damage. True damage ignores any bonus HP and reduces the unit's HP instead. to any | New |
| 2 | Trapping Webs | InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: At the start of any enemy's turn, reduce its movement this turn by 1. | — |
| 3 | Wrathful Strikes | — | |
| 3 | Wanderer | InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: After drawing a Peaceful ( | — |
| 3 | Revealing Flare | EnduringEnduringDoes not require tenacity to be spent. Instead, it is active while your tenacity is equal to or greater than the required value. The ability is no longer in effect if your tenacity drops below this number.: When the party rolls to determine an unstable encounter, you may reroll the unstable die up to 2 times. | + 1 reroll |
| 4 | Nimble Protector | InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: When you would take damage, deal all of that damage to an adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. unit insteadInsteadIf an ability says 'When you would do X, do Y instead,' you have to be able to do Y in order to avoid doing X.. | Tenacity cost (5 → 4) |