Skip to main content

Ranger

Novice

Upgrade: Successfully complete encounters at unstable landmarks on 3 consecutive days.

Innate Ability: The party's base overland movement is increased by 1.

Tenacity CostNameAbility
2Trapping WebsInterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: At the start of any enemy's turn, reduce its movement this turn by 1.
3Wrathful StrikesRanged Weapon IconRanged WeaponRange: Non-adjacent up to Stamina stat. This represents ranged engages using skills such as Bow. Adjacent units cannot be targeted in this form, but range is counted as normal.: Deal a targetable enemy true damageTrue DamageTrue damage cannot be prevented or reduced by abilities unless they specifically affect true damage. True damage ignores any bonus HP and reduces the unit's HP instead. equal to its defense stat.
3WandererInterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: After drawing a Peaceful (Peaceful Outcome Icon) or Conflict (Conflict Outcome Icon) overland encounter card, discard that card and draw another of the same type.
3Revealing FlareEnduringEnduringDoes not require tenacity to be spent. Instead, it is active while your tenacity is equal to or greater than the required value. The ability is no longer in effect if your tenacity drops below this number.: When the party rolls to determine an unstable encounter, you may reroll the unstable die once.
5Nimble ProtectorInterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: When you would take damage, deal all of that damage to an adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. unit insteadInsteadIf an ability says 'When you would do X, do Y instead,' you have to be able to do Y in order to avoid doing X..

Master

Innate Ability: The party's base overland movement is increased by 1. Each adventurer may remove 1 additional die during the Adventurers Rest step.

Tenacity CostNameAbilityUpgrade effect
1Thrill of the HuntDeal 1 true damageTrue DamageTrue damage cannot be prevented or reduced by abilities unless they specifically affect true damage. True damage ignores any bonus HP and reduces the unit's HP instead. to any Beast Icon enemy in sightSightA unit has sight to another unit (or hex) if both units are in hexes on the same tile or an adjacent tile.. This damage ignores enemy skill: ElusiveElusiveThis unit prevents all damage (including true damage) dealt by units that were not adjacent to it at the start of the current turn..New
2Trapping WebsInterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: At the start of any enemy's turn, reduce its movement this turn by 1.
3Wrathful StrikesRanged Weapon IconRanged WeaponRange: Non-adjacent up to Stamina stat. This represents ranged engages using skills such as Bow. Adjacent units cannot be targeted in this form, but range is counted as normal.: Deal a targetable enemy true damageTrue DamageTrue damage cannot be prevented or reduced by abilities unless they specifically affect true damage. True damage ignores any bonus HP and reduces the unit's HP instead. equal to its defense stat.
3WandererInterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: After drawing a Peaceful (Peaceful Outcome Icon) or Conflict (Conflict Outcome Icon) overland encounter card, discard that card and draw another of the same type.
3Revealing FlareEnduringEnduringDoes not require tenacity to be spent. Instead, it is active while your tenacity is equal to or greater than the required value. The ability is no longer in effect if your tenacity drops below this number.: When the party rolls to determine an unstable encounter, you may reroll the unstable die up to 2 times.+ 1 reroll
4Nimble ProtectorInterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: When you would take damage, deal all of that damage to an adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. unit insteadInsteadIf an ability says 'When you would do X, do Y instead,' you have to be able to do Y in order to avoid doing X..Tenacity cost
(5 → 4)