Knight
Novice
Upgrade: Complete 2 side quests with your party in a single session.
Innate Ability: After the party gains a side quest, healHealingHealing a unit allows it to recover the specified amount of HP chips. A unit cannot heal in excess of its Health stat. to full HP or gain 3 tenacityTenacityA resource tracked using the peg slots at the bottom right side of your adventurer mat. Accumulated tenacity remains until it is spent to trigger a class ability or reduced by another effect..
| Tenacity Cost | Name | Ability |
|---|---|---|
| 1 | Honor Duel | If there is only 1 enemy within 3 hexes of you, deal 3 damage to that enemy. |
| 1 | Solemn Vow | Remove a status die from your cooldown track and apply it to a non-quest enemy within 2 hexes of you. |
| 2 | Order's Edict | InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: At the start of any unit's turn, choose any enemy in play. For the rest of the turn, each engage targeting this enemy deals 1 additional damage. |
| 3 | Sworn Oath | InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: After you defeat an enemy, healHealingHealing a unit allows it to recover the specified amount of HP chips. A unit cannot heal in excess of its Health stat. for 4 HP. |
| 5 | Oathbearer's Charge | DiscardDiscardCards are discarded to a separate discard stack. Dice return to the supply. Defeated enemy chips go to a defeated enemy stack. Other chips go to the appropriate draw bag or supply. 1 of the party's active side quests. ThenThenIf an ability says you "do X then do Y", X is considered a cost and must be paid before you can perform Y., deal 10 damage to an adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. non-quest enemy. |
Master
Innate Ability: After the party gains a side quest, healHealingHealing a unit allows it to recover the specified amount of HP chips. A unit cannot heal in excess of its Health stat. to full HP or gain 3 tenacityTenacityA resource tracked using the peg slots at the bottom right side of your adventurer mat. Accumulated tenacity remains until it is spent to trigger a class ability or reduced by another effect.. After completing a side quest with your party, healHealingHealing a unit allows it to recover the specified amount of HP chips. A unit cannot heal in excess of its Health stat. to full HP and clear your cooldown track.
| Tenacity Cost | Name | Ability | Upgrade effect |
|---|---|---|---|
| 1 | Honor Duel | If there is only 1 enemy within 3 hexes of you, deal 3 damage to that enemy. | — |
| 1 | Solemn Vow | Remove a status die from your cooldown track and apply it to a non-quest enemy within 2 hexes of you. | — |
| 2 | Order's Edict | InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: At the start of any unit's turn, choose any enemy in play. For the rest of the turn, each engage targeting this enemy deals 1 additional damage. | — |
| 2 | Knight Errant | EnduringEnduringDoes not require tenacity to be spent. Instead, it is active while your tenacity is equal to or greater than the required value. The ability is no longer in effect if your tenacity drops below this number.: You may consider yourself to be any single adventurer raceRacesAn overview of the available races. when applying game effects that refer to adventurer races. | New |
| 3 | Sworn Oath | InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: After you defeat an enemy, healHealingHealing a unit allows it to recover the specified amount of HP chips. A unit cannot heal in excess of its Health stat. for 4 HP. | — |
| 5 | Oathbearer's Charge | DiscardDiscardCards are discarded to a separate discard stack. Dice return to the supply. Defeated enemy chips go to a defeated enemy stack. Other chips go to the appropriate draw bag or supply. 1 of the party's active side quests or 2 | Allows discarding 2 |