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Archer

Novice

Upgrade: Defeat an enemy that is 6 or more hexes away.

Innate Ability: At the start of your turn, if you are in Ranged Weapon IconRanged WeaponRange: Non-adjacent up to Stamina stat. This represents ranged engages using skills such as Bow. Adjacent units cannot be targeted in this form, but range is counted as normal., deal 2 damage to a targetable enemy.

Tenacity CostNameAbility
1AccuracyRanged Weapon IconRanged WeaponRange: Non-adjacent up to Stamina stat. This represents ranged engages using skills such as Bow. Adjacent units cannot be targeted in this form, but range is counted as normal. InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: When selecting a target, increase your rangeRangeRange (or distance) from one hex to another is measured by counting the number of hexes between those hexes, including the destination hex, regardless of whether those hexes are occupied. by 1.
2Hawk EyeHealHealingHealing a unit allows it to recover the specified amount of HP chips. A unit cannot heal in excess of its Health stat. for HP equal to the number of enemies within your rangeRangeRange (or distance) from one hex to another is measured by counting the number of hexes between those hexes, including the destination hex, regardless of whether those hexes are occupied..
3Lethal ArrowRanged Weapon IconRanged WeaponRange: Non-adjacent up to Stamina stat. This represents ranged engages using skills such as Bow. Adjacent units cannot be targeted in this form, but range is counted as normal.: Roll 2 enemy Combat dice against a targetable enemy. Rolled damage is true damageTrue DamageTrue damage cannot be prevented or reduced by abilities unless they specifically affect true damage. True damage ignores any bonus HP and reduces the unit's HP instead..
3Hunter's DisciplineInterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: When a non-quest enemy is deployed, remove it and deploy a random enemy of the same level to the same hex. Heal for 3 HP.
5Venom ArrowRanged Weapon IconRanged WeaponRange: Non-adjacent up to Stamina stat. This represents ranged engages using skills such as Bow. Adjacent units cannot be targeted in this form, but range is counted as normal.: Roll 3 status dice and apply them to targetable enemies.

Master

Innate Ability: At the start of your turn, if you are in Ranged Weapon IconRanged WeaponRange: Non-adjacent up to Stamina stat. This represents ranged engages using skills such as Bow. Adjacent units cannot be targeted in this form, but range is counted as normal., deal 2 damage to an enemy in sightSightA unit has sight to another unit (or hex) if both units are in hexes on the same tile or an adjacent tile..

Tenacity CostNameAbilityUpgrade effect
1AccuracyRanged Weapon IconRanged WeaponRange: Non-adjacent up to Stamina stat. This represents ranged engages using skills such as Bow. Adjacent units cannot be targeted in this form, but range is counted as normal. EnduringEnduringDoes not require tenacity to be spent. Instead, it is active while your tenacity is equal to or greater than the required value. The ability is no longer in effect if your tenacity drops below this number.: When selecting a target, increase your rangeRangeRange (or distance) from one hex to another is measured by counting the number of hexes between those hexes, including the destination hex, regardless of whether those hexes are occupied. by 1.Interrupt → Enduring
2Hawk EyeHealHealingHealing a unit allows it to recover the specified amount of HP chips. A unit cannot heal in excess of its Health stat. for HP equal to the number of enemies within your rangeRangeRange (or distance) from one hex to another is measured by counting the number of hexes between those hexes, including the destination hex, regardless of whether those hexes are occupied..
2Lethal ArrowRanged Weapon IconRanged WeaponRange: Non-adjacent up to Stamina stat. This represents ranged engages using skills such as Bow. Adjacent units cannot be targeted in this form, but range is counted as normal.: Roll 2 enemy Combat dice against a targetable enemy. Rolled damage is true damageTrue DamageTrue damage cannot be prevented or reduced by abilities unless they specifically affect true damage. True damage ignores any bonus HP and reduces the unit's HP instead..Tenacity cost
(3 → 2)
3Hunter's DisciplineInterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: When a non-quest enemy is deployed, remove it and deploy a random enemy of the same level to the same hex. Gain 3 bonus HPBonus HPBonus HP chips are not added to the stack beneath the adventurer's chip, but instead are placed near their battle form tracker on the adventurer mat..Heal HP → Gain Bonus HP
4Venom ArrowRanged Weapon IconRanged WeaponRange: Non-adjacent up to Stamina stat. This represents ranged engages using skills such as Bow. Adjacent units cannot be targeted in this form, but range is counted as normal.: Roll 3 status dice and apply them to targetable enemies.Tenacity cost
(5 → 4)

info

Do you have to apply all of the statuses you roll as part of Venom Arrow?

You roll all 3 and must apply all 3 (or as many as possible).

Source

Do you need to apply the status dice rolled from Venom Arrow to different enemies?

No, you can apply them to the same enemy if you want. You may also apply multiple copies of a status die (e.g. Stealth) to a single enemy (they will still only have one stealth die).

Source

Does the Accuracy ability allow you to increase the range of the Novice Innate?

It doesn't work in conjunction with the innate. A targetable enemy and selecting a target are different things. That innate never has you select a target, it just lets you damage an enemy that is eligible as a target, i.e. within your rangeRangeRange (or distance) from one hex to another is measured by counting the number of hexes between those hexes, including the destination hex, regardless of whether those hexes are occupied. and sightSightA unit has sight to another unit (or hex) if both units are in hexes on the same tile or an adjacent tile..

Source

In Ranged battle form, do adjacent units count as "in range" (for example, when using the Hawk Eye class ability)?

No, adjacent units are not within your range if you are in Ranged battle formRanged WeaponRange: Non-adjacent up to Stamina stat. This represents ranged engages using skills such as Bow. Adjacent units cannot be targeted in this form, but range is counted as normal..

Source