Scout
Novice
Upgrade: Successfully complete a non-quest delve encounter.
Innate Ability: InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: After deploying enemies at the start of a clash or dungeon, you may swap the positions of 2 non-quest enemies.
| Tenacity Cost | Name | Ability |
|---|---|---|
| 1 | Treasure Hunter | InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: When making a lockpick check, gain 1 additional attempt for that check. |
| 1 | Angler's Instinct | Look at the top 2 cards of the Delve deck. Put any number on the bottom and the rest back on top in any order. |
| 2 | Savage Defense | Deal 2 damage and apply a DazeDazeThis unit cannot roll dice on the same turn it moves, and it cannot move on the same turn it rolls dice. At the end of this unit's turn, remove this die. ( |
| 3 | Barbed Trap | Place a MaimMaimWhen this unit rolls Combat skill dice, the total damage rolled is reduced by half, then rounded down. This effect does not apply to true damage. ( |
| 3 | Skilled Tracker | EnduringEnduringDoes not require tenacity to be spent. Instead, it is active while your tenacity is equal to or greater than the required value. The ability is no longer in effect if your tenacity drops below this number.: The party's base overland movement is increased by 2. |
Master
Innate Ability: InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: After deploying enemies at the start of a clash or dungeon, you may swap the positions of any number of non-quest enemies.
| Tenacity Cost | Name | Ability | Upgrade effect |
|---|---|---|---|
| 1 | Treasure Hunter | InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: When making a lockpick check, gain 1 additional attempt for that check. | — |
| 1 | Angler's Instinct | Look at the top 2 cards of the Delve deck. Put any number on the bottom and the rest back on top in any order. | — |
| 2 | Savage Defense | Deal 2 damage and apply a DazeDazeThis unit cannot roll dice on the same turn it moves, and it cannot move on the same turn it rolls dice. At the end of this unit's turn, remove this die. ( | Grants additional movement |
| 2 | Barbed Trap | Place a MaimMaimWhen this unit rolls Combat skill dice, the total damage rolled is reduced by half, then rounded down. This effect does not apply to true damage. ( | Tenacity cost (3 → 2) |
| 2 | Skilled Tracker | EnduringEnduringDoes not require tenacity to be spent. Instead, it is active while your tenacity is equal to or greater than the required value. The ability is no longer in effect if your tenacity drops below this number.: The party's base overland movement is increased by 2. | Tenacity cost (3 → 2) |
| 4 | Fade Away | InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: At any time, gain a StealthStealthThis unit can only be targeted by opposing units that were adjacent to it at the start of the current turn. After this unit deals damage, this die is removed. ( | New |