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Scout

Novice

Upgrade: Successfully complete a non-quest delve encounter.

Innate Ability: InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: After deploying enemies at the start of a clash or dungeon, you may swap the positions of 2 non-quest enemies.

Tenacity CostNameAbility
1Treasure HunterInterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: When making a lockpick check, gain 1 additional attempt for that check.
1Angler's InstinctLook at the top 2 cards of the Delve deck. Put any number on the bottom and the rest back on top in any order.
2Savage DefenseDeal 2 damage and apply a DazeDazeThis unit cannot roll dice on the same turn it moves, and it cannot move on the same turn it rolls dice. At the end of this unit's turn, remove this die. (Daze Icon) status die to each adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. enemy. ThenThenIf an ability says you "do X then do Y", X is considered a cost and must be paid before you can perform Y., gain a DazeDazeThis unit cannot roll dice on the same turn it moves, and it cannot move on the same turn it rolls dice. At the end of this unit's turn, remove this die. (Daze Icon) status die.
3Barbed TrapPlace a MaimMaimWhen this unit rolls Combat skill dice, the total damage rolled is reduced by half, then rounded down. This effect does not apply to true damage. (Maim Icon) status die in an adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. unoccupiedOccupied/UnoccupiedA hex is occupied when it contains a unit (or overland token) and unoccupied when it does not. hex. Apply that die to the next unit to enter that hex.
3Skilled TrackerEnduringEnduringDoes not require tenacity to be spent. Instead, it is active while your tenacity is equal to or greater than the required value. The ability is no longer in effect if your tenacity drops below this number.: The party's base overland movement is increased by 2.

Master

Innate Ability: InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: After deploying enemies at the start of a clash or dungeon, you may swap the positions of any number of non-quest enemies.

Tenacity CostNameAbilityUpgrade effect
1Treasure HunterInterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: When making a lockpick check, gain 1 additional attempt for that check.
1Angler's InstinctLook at the top 2 cards of the Delve deck. Put any number on the bottom and the rest back on top in any order.
2Savage DefenseDeal 2 damage and apply a DazeDazeThis unit cannot roll dice on the same turn it moves, and it cannot move on the same turn it rolls dice. At the end of this unit's turn, remove this die. (Daze Icon) status die to each adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. enemy. ThenThenIf an ability says you "do X then do Y", X is considered a cost and must be paid before you can perform Y., gain a DazeDazeThis unit cannot roll dice on the same turn it moves, and it cannot move on the same turn it rolls dice. At the end of this unit's turn, remove this die. (Daze Icon) status die. You may place yourself in an unoccupiedOccupied/UnoccupiedA hex is occupied when it contains a unit (or overland token) and unoccupied when it does not. hex up to 2 hexes away from your current hex.Grants additional movement
2Barbed TrapPlace a MaimMaimWhen this unit rolls Combat skill dice, the total damage rolled is reduced by half, then rounded down. This effect does not apply to true damage. (Maim Icon) status die in an adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. unoccupiedOccupied/UnoccupiedA hex is occupied when it contains a unit (or overland token) and unoccupied when it does not. hex. Apply that die to the next unit to enter that hex.Tenacity cost
(3 → 2)
2Skilled TrackerEnduringEnduringDoes not require tenacity to be spent. Instead, it is active while your tenacity is equal to or greater than the required value. The ability is no longer in effect if your tenacity drops below this number.: The party's base overland movement is increased by 2.Tenacity cost
(3 → 2)
4Fade AwayInterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: At any time, gain a StealthStealthThis unit can only be targeted by opposing units that were adjacent to it at the start of the current turn. After this unit deals damage, this die is removed. (Stealth Icon) status die.New