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Chef

Novice

Upgrade: Start a battle with Party Size IconParty SizeParty size is a variable that represents a number equal to the number of adventurers in the party (whether defeated or not) expendedExpendThis means the item is reusable, but must be refreshed after each use. When an item's expend ability is used, that card is rotated sideways to show that it has been expended. Consumable IconConsumableConsumable items represent a variety of foods and beverages. Each Consumable can be used once and must then be discarded. in your ready slotsInventoryYour inventory cannot exceed 8 total cards. If it is full and you gain additional cards, you must choose which cards to keep and discard any excess cards..

Innate Ability: When you would refresh a Potion IconPotionPotion items represent powerful, ability-altering concoctions. Each Potion has an expend keyword ability that allows it to be used multiple times. However, each time this card is used, it is expended (turned on its side) and must be refreshed before it can be used again., you may refresh an expendedExpendThis means the item is reusable, but must be refreshed after each use. When an item's expend ability is used, that card is rotated sideways to show that it has been expended. Consumable IconConsumableConsumable items represent a variety of foods and beverages. Each Consumable can be used once and must then be discarded. insteadInsteadIf an ability says 'When you would do X, do Y instead,' you have to be able to do Y in order to avoid doing X..

Tenacity CostNameAbility
1ConnoisseurInterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: When you would gain an item from lockpickingLockpickingAdventurers frequently need to pick locks in order to open caches or disarm traps. To do so, the adventurer makes a lockpick check against the mechanism's difficulty code. a cacheCacheCaches are locked containers found on the battle map that adventurers may open to gain item cards., draw items until you draw a Consumable IconConsumableConsumable items represent a variety of foods and beverages. Each Consumable can be used once and must then be discarded.. Gain that item insteadInsteadIf an ability says 'When you would do X, do Y instead,' you have to be able to do Y in order to avoid doing X., shuffling the deck afterwards.
1GourmandInterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: When you would discardDiscardCards are discarded to a separate discard stack. Dice return to the supply. Defeated enemy chips go to a defeated enemy stack. Other chips go to the appropriate draw bag or supply. an unexpended Consumable IconConsumableConsumable items represent a variety of foods and beverages. Each Consumable can be used once and must then be discarded. for any reason, you may expendExpendThis means the item is reusable, but must be refreshed after each use. When an item's expend ability is used, that card is rotated sideways to show that it has been expended. it insteadInsteadIf an ability says 'When you would do X, do Y instead,' you have to be able to do Y in order to avoid doing X..
2ForagerInterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: During a townTownThese encounters are described in the gazetteer and are triggered when the party ends its overland movement in a town or rolls a Town Icon result on the unstable die while at an unstable landmark (see Traveling Caravans). encounter, discardDiscardCards are discarded to a separate discard stack. Dice return to the supply. Defeated enemy chips go to a defeated enemy stack. Other chips go to the appropriate draw bag or supply. 1 item from the shop. Replace it with the top Consumable IconConsumableConsumable items represent a variety of foods and beverages. Each Consumable can be used once and must then be discarded. from its corresponding deck and thenThenIf an ability says you "do X then do Y", X is considered a cost and must be paid before you can perform Y. gain that new item, shuffling the deck afterwards.
2Recipe CardDiscard a Consumable IconConsumableConsumable items represent a variety of foods and beverages. Each Consumable can be used once and must then be discarded. to deal 1 true damageTrue DamageTrue damage cannot be prevented or reduced by abilities unless they specifically affect true damage. True damage ignores any bonus HP and reduces the unit's HP instead. to an adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. enemyEnemyAll opposing units to the party are considered enemies, regardless of their level.. If the item is a Legendary Item Icon, deal 1 additional true damage to that enemy.
4Master ProvisionerResolve the effect of an unexpendedExpendThis means the item is reusable, but must be refreshed after each use. When an item's expend ability is used, that card is rotated sideways to show that it has been expended. Consumable IconConsumableConsumable items represent a variety of foods and beverages. Each Consumable can be used once and must then be discarded. in one of your ready slotsInventoryYour inventory cannot exceed 8 total cards. If it is full and you gain additional cards, you must choose which cards to keep and discard any excess cards. without discardingDiscardCards are discarded to a separate discard stack. Dice return to the supply. Defeated enemy chips go to a defeated enemy stack. Other chips go to the appropriate draw bag or supply. it.

Master

Innate Ability: When you would refresh a Potion IconPotionPotion items represent powerful, ability-altering concoctions. Each Potion has an expend keyword ability that allows it to be used multiple times. However, each time this card is used, it is expended (turned on its side) and must be refreshed before it can be used again., you may refresh 2 expendedExpendThis means the item is reusable, but must be refreshed after each use. When an item's expend ability is used, that card is rotated sideways to show that it has been expended. Consumable IconConsumableConsumable items represent a variety of foods and beverages. Each Consumable can be used once and must then be discarded. insteadInsteadIf an ability says 'When you would do X, do Y instead,' you have to be able to do Y in order to avoid doing X..

Tenacity CostNameAbilityUpgrade effect
0GourmandInterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: When you would discardDiscardCards are discarded to a separate discard stack. Dice return to the supply. Defeated enemy chips go to a defeated enemy stack. Other chips go to the appropriate draw bag or supply. an unexpended Consumable IconConsumableConsumable items represent a variety of foods and beverages. Each Consumable can be used once and must then be discarded. for any reason, you may expendExpendThis means the item is reusable, but must be refreshed after each use. When an item's expend ability is used, that card is rotated sideways to show that it has been expended. it insteadInsteadIf an ability says 'When you would do X, do Y instead,' you have to be able to do Y in order to avoid doing X..Tenacity cost
(1 → 0)
1ConnoisseurInterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: When you would gain an item from lockpickingLockpickingAdventurers frequently need to pick locks in order to open caches or disarm traps. To do so, the adventurer makes a lockpick check against the mechanism's difficulty code. a cacheCacheCaches are locked containers found on the battle map that adventurers may open to gain item cards., draw items until you draw a Consumable IconConsumableConsumable items represent a variety of foods and beverages. Each Consumable can be used once and must then be discarded.. Gain that item insteadInsteadIf an ability says 'When you would do X, do Y instead,' you have to be able to do Y in order to avoid doing X., shuffling the deck afterwards.
2ForagerInterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: During a townTownThese encounters are described in the gazetteer and are triggered when the party ends its overland movement in a town or rolls a Town Icon result on the unstable die while at an unstable landmark (see Traveling Caravans). encounter, discardDiscardCards are discarded to a separate discard stack. Dice return to the supply. Defeated enemy chips go to a defeated enemy stack. Other chips go to the appropriate draw bag or supply. 1 item from the shop. Replace it with the top Consumable IconConsumableConsumable items represent a variety of foods and beverages. Each Consumable can be used once and must then be discarded. from the Legendary Item Icon Deck and thenThenIf an ability says you "do X then do Y", X is considered a cost and must be paid before you can perform Y. gain that new item, shuffling the deck afterwards.Always draw from Legendary Item Icon Deck
2Recipe BookEach adventurer may discard a Consumable IconConsumableConsumable items represent a variety of foods and beverages. Each Consumable can be used once and must then be discarded. to deal 1 true damageTrue DamageTrue damage cannot be prevented or reduced by abilities unless they specifically affect true damage. True damage ignores any bonus HP and reduces the unit's HP instead. to an adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. enemyEnemyAll opposing units to the party are considered enemies, regardless of their level.. If the item is a Legendary Item Icon, they deal 1 additional true damage to that enemy.Each adventurer may discard
3BrewerEnduringEnduringDoes not require tenacity to be spent. Instead, it is active while your tenacity is equal to or greater than the required value. The ability is no longer in effect if your tenacity drops below this number.: After resolving the effect of a Consumable IconConsumableConsumable items represent a variety of foods and beverages. Each Consumable can be used once and must then be discarded., either gain 1 bonus HPBonus HPBonus HP chips are not added to the stack beneath the adventurer's chip, but instead are placed near their battle form tracker on the adventurer mat., healHealingHealing a unit allows it to recover the specified amount of HP chips. A unit cannot heal in excess of its Health stat. for 1 HP, or remove up to 2 light fatigueFatigueThese dice are placed in your adventurer's cooldown track when they gain fatigue. There are 2 types of fatigue (light fatigue and overfatigue). from your cooldown trackCooldown TrackDice are placed here as the adventurer exhausts their skill dice or gains fatigue and status effect dice. The Cooldown stat determines the number of dice that are removed from the track each turn..New
4Master ProvisionerResolve the effect of an unexpendedExpendThis means the item is reusable, but must be refreshed after each use. When an item's expend ability is used, that card is rotated sideways to show that it has been expended. Consumable IconConsumableConsumable items represent a variety of foods and beverages. Each Consumable can be used once and must then be discarded. in your inventoryInventoryYour inventory cannot exceed 8 total cards. If it is full and you gain additional cards, you must choose which cards to keep and discard any excess cards. without discardingDiscardCards are discarded to a separate discard stack. Dice return to the supply. Defeated enemy chips go to a defeated enemy stack. Other chips go to the appropriate draw bag or supply. it.Can also use Consumable Icon in Pack