Chef
Novice
Upgrade: Start a battle with Party SizeParty size is a variable that represents a number equal to the number of adventurers in the party (whether defeated or not) expendedExpendThis means the item is reusable, but must be refreshed after each use. When an item's expend ability is used, that card is rotated sideways to show that it has been expended.
ConsumableConsumable items represent a variety of foods and beverages. Each Consumable can be used once and must then be discarded. in your ready slotsInventoryYour inventory cannot exceed 8 total cards. If it is full and you gain additional cards, you must choose which cards to keep and discard any excess cards..
Innate Ability: When you would refresh a PotionPotion items represent powerful, ability-altering concoctions. Each Potion has an expend keyword ability that allows it to be used multiple times. However, each time this card is used, it is expended (turned on its side) and must be refreshed before it can be used again., you may refresh an expendedExpendThis means the item is reusable, but must be refreshed after each use. When an item's expend ability is used, that card is rotated sideways to show that it has been expended.
ConsumableConsumable items represent a variety of foods and beverages. Each Consumable can be used once and must then be discarded. insteadInsteadIf an ability says 'When you would do X, do Y instead,' you have to be able to do Y in order to avoid doing X..
| Tenacity Cost | Name | Ability |
|---|---|---|
| 1 | Connoisseur | InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: When you would gain an item from lockpickingLockpickingAdventurers frequently need to pick locks in order to open caches or disarm traps. To do so, the adventurer makes a lockpick check against the mechanism's difficulty code. a cacheCacheCaches are locked containers found on the battle map that adventurers may open to gain item cards., draw items until you draw a |
| 1 | Gourmand | InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: When you would discardDiscardCards are discarded to a separate discard stack. Dice return to the supply. Defeated enemy chips go to a defeated enemy stack. Other chips go to the appropriate draw bag or supply. an unexpended |
| 2 | Forager | InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: During a townTownThese encounters are described in the gazetteer and are triggered when the party ends its overland movement in a town or rolls a |
| 2 | Recipe Card | Discard a |
| 4 | Master Provisioner | Resolve the effect of an unexpendedExpendThis means the item is reusable, but must be refreshed after each use. When an item's expend ability is used, that card is rotated sideways to show that it has been expended. |
Master
Innate Ability: When you would refresh a PotionPotion items represent powerful, ability-altering concoctions. Each Potion has an expend keyword ability that allows it to be used multiple times. However, each time this card is used, it is expended (turned on its side) and must be refreshed before it can be used again., you may refresh 2 expendedExpendThis means the item is reusable, but must be refreshed after each use. When an item's expend ability is used, that card is rotated sideways to show that it has been expended.
ConsumableConsumable items represent a variety of foods and beverages. Each Consumable can be used once and must then be discarded. insteadInsteadIf an ability says 'When you would do X, do Y instead,' you have to be able to do Y in order to avoid doing X..
| Tenacity Cost | Name | Ability | Upgrade effect |
|---|---|---|---|
| 0 | Gourmand | InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: When you would discardDiscardCards are discarded to a separate discard stack. Dice return to the supply. Defeated enemy chips go to a defeated enemy stack. Other chips go to the appropriate draw bag or supply. an unexpended | Tenacity cost (1 → 0) |
| 1 | Connoisseur | InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: When you would gain an item from lockpickingLockpickingAdventurers frequently need to pick locks in order to open caches or disarm traps. To do so, the adventurer makes a lockpick check against the mechanism's difficulty code. a cacheCacheCaches are locked containers found on the battle map that adventurers may open to gain item cards., draw items until you draw a | — |
| 2 | Forager | InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: During a townTownThese encounters are described in the gazetteer and are triggered when the party ends its overland movement in a town or rolls a | Always draw from |
| 2 | Recipe Book | Each adventurer may discard a | Each adventurer may discard |
| 3 | Brewer | EnduringEnduringDoes not require tenacity to be spent. Instead, it is active while your tenacity is equal to or greater than the required value. The ability is no longer in effect if your tenacity drops below this number.: After resolving the effect of a | New |
| 4 | Master Provisioner | Resolve the effect of an unexpendedExpendThis means the item is reusable, but must be refreshed after each use. When an item's expend ability is used, that card is rotated sideways to show that it has been expended. | Can also use |