Burglar
Novice
Upgrade: Gain 4 items in a single battle.
Innate Ability: Add 1 attempt to all your lockpick checks. After succeeding at a lockpick check, gain 1 tenacityTenacityA resource tracked using the peg slots at the bottom right side of your adventurer mat. Accumulated tenacity remains until it is spent to trigger a class ability or reduced by another effect..
| Tenacity Cost | Name | Ability |
|---|---|---|
| 1 | Fortune's Favor | InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: When gaining an item from a cache, you may draw 2 additional items. Choose 1 to gain, and discard the other 2. |
| 2 | Cutpurse's Art | InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: At the start of a townTownThese encounters are described in the gazetteer and are triggered when the party ends its overland movement in a town or rolls a |
| 2 | Shadowy Supplier | InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: After defeating an enemy, roll 1 D6 and apply the rolled result:
|
| 3 | Clemency | EnduringEnduringDoes not require tenacity to be spent. Instead, it is active while your tenacity is equal to or greater than the required value. The ability is no longer in effect if your tenacity drops below this number.: Each other adventurer gains the Burglar's innate skill in addition to their own. |
| 5 | Padomaic Sprint | InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: At the end of any unit's turn, gain an immediate free turnTurnDuring a battle round, each unit on the battle map takes a turn. Some abilities are limited to a certain number of uses per turn; that limit is reset at the start of each unit's turn.. Once per roundBattle RoundDuring a round, each adventurer takes a turn. After your party has finished its turns, each enemy takes its own turn. After all units have completed a single turn, the round ends. |
Master
Innate Ability: Add 1 attempt to all your lockpick checks and 1 reroll to Shadowy Supplier. After succeeding at a lockpick check, gain 1 tenacityTenacityA resource tracked using the peg slots at the bottom right side of your adventurer mat. Accumulated tenacity remains until it is spent to trigger a class ability or reduced by another effect..
| Tenacity Cost | Name | Ability | Upgrade effect |
|---|---|---|---|
| 0 | Fortune's Favor | InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: When gaining an item from a cache, you may draw 2 additional items. Choose 1 to gain, and discard the other 2. | Tenacity cost (1 → 0) |
| 1 | Cutpurse's Art | InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: At the start of a townTownThese encounters are described in the gazetteer and are triggered when the party ends its overland movement in a town or rolls a | Tenacity cost (2 → 1) |
| 2 | Haggling | InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: At the start of a townTownThese encounters are described in the gazetteer and are triggered when the party ends its overland movement in a town or rolls a | New |
| 2 | Shadowy Supplier | InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: After defeating an enemy, roll 1 D6 and apply the rolled result:
| Allows drawing |
| 3 | Clemency | EnduringEnduringDoes not require tenacity to be spent. Instead, it is active while your tenacity is equal to or greater than the required value. The ability is no longer in effect if your tenacity drops below this number.: Each other adventurer gains the Burglar's innate skill in addition to their own. | — |
| 5 | Padomaic Sprint | InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: At the end of any unit's turn, gain an immediate free turnTurnDuring a battle round, each unit on the battle map takes a turn. Some abilities are limited to a certain number of uses per turn; that limit is reset at the start of each unit's turn.. Once per roundBattle RoundDuring a round, each adventurer takes a turn. After your party has finished its turns, each enemy takes its own turn. After all units have completed a single turn, the round ends. | — |
Can the "Shadowy Supplier" ability be triggered when another unit defeats an enemy?
No, "After defeating an enemy" is the same as "After you defeat an enemy". Therefore, the Burglar must be the one to defeat an enemy for this class ability to be triggered.
SourceDo items gained from the shop in the under-siege town in Skyrim count as gained ‘in battle' for the purpose of this class upgrade requirement?
Yes, items gained in an under-siege town count as items gained in battle, as this is a clash.
SourceCan you use Haggling or Cutpurse's Art multiple times per town encounter?
No, interrupt class abilities can only be used once per timing.
Source