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Burglar

Novice

Upgrade: Gain 4 items in a single battle.

Innate Ability: Add 1 attempt to all your lockpick checks. After succeeding at a lockpick check, gain 1 tenacityTenacityA resource tracked using the peg slots at the bottom right side of your adventurer mat. Accumulated tenacity remains until it is spent to trigger a class ability or reduced by another effect..

Tenacity CostNameAbility
1Fortune's FavorInterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: When gaining an item from a cache, you may draw 2 additional items. Choose 1 to gain, and discard the other 2.
2Cutpurse's ArtInterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: At the start of a townTownThese encounters are described in the gazetteer and are triggered when the party ends its overland movement in a town or rolls a Town Icon result on the unstable die while at an unstable landmark (see Traveling Caravans). encounter with a shop, perform a lockpick check on 1 item in the shop. If successful, gain the item and draw a new item from its corresponding deck for the shop.
2Shadowy SupplierInterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: After defeating an enemy, roll 1 D6 and apply the rolled result:
  • 1-2 Heal for 3 HP
  • 3-4 Remove up to 3 light fatigueFatigueThese dice are placed in your adventurer's cooldown track when they gain fatigue. There are 2 types of fatigue (light fatigue and overfatigue). from your cooldown trackCooldown TrackDice are placed here as the adventurer exhausts their skill dice or gains fatigue and status effect dice. The Cooldown stat determines the number of dice that are removed from the track each turn.
  • 5-6 Draw 1 Common Item Icon
3ClemencyEnduringEnduringDoes not require tenacity to be spent. Instead, it is active while your tenacity is equal to or greater than the required value. The ability is no longer in effect if your tenacity drops below this number.: Each other adventurer gains the Burglar's innate skill in addition to their own.
5Padomaic SprintInterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: At the end of any unit's turn, gain an immediate free turnTurnDuring a battle round, each unit on the battle map takes a turn. Some abilities are limited to a certain number of uses per turn; that limit is reset at the start of each unit's turn.. Once per roundBattle RoundDuring a round, each adventurer takes a turn. After your party has finished its turns, each enemy takes its own turn. After all units have completed a single turn, the round ends.

Master

Innate Ability: Add 1 attempt to all your lockpick checks and 1 reroll to Shadowy Supplier. After succeeding at a lockpick check, gain 1 tenacityTenacityA resource tracked using the peg slots at the bottom right side of your adventurer mat. Accumulated tenacity remains until it is spent to trigger a class ability or reduced by another effect..

Tenacity CostNameAbilityUpgrade effect
0Fortune's FavorInterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: When gaining an item from a cache, you may draw 2 additional items. Choose 1 to gain, and discard the other 2.Tenacity cost
(1 → 0)
1Cutpurse's ArtInterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: At the start of a townTownThese encounters are described in the gazetteer and are triggered when the party ends its overland movement in a town or rolls a Town Icon result on the unstable die while at an unstable landmark (see Traveling Caravans). encounter with a shop, perform a lockpick check on 1 item in the shop. If successful, gain the item and draw a new item from its corresponding deck for the shop.Tenacity cost
(2 → 1)
2HagglingInterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: At the start of a townTownThese encounters are described in the gazetteer and are triggered when the party ends its overland movement in a town or rolls a Town Icon result on the unstable die while at an unstable landmark (see Traveling Caravans). encounter with a shop, discard any 1 Common Item Icon from your inventory to gain any 1 Legendary Item Icon from the shop.New
2Shadowy SupplierInterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: After defeating an enemy, roll 1 D6 and apply the rolled result:
  • 1-2 Heal for 3 HP
  • 3-4 Remove up to 3 light fatigueFatigueThese dice are placed in your adventurer's cooldown track when they gain fatigue. There are 2 types of fatigue (light fatigue and overfatigue). from your cooldown trackCooldown TrackDice are placed here as the adventurer exhausts their skill dice or gains fatigue and status effect dice. The Cooldown stat determines the number of dice that are removed from the track each turn.
  • 5-6 Draw 1 Common Item Icon or Legendary Item Icon
Allows drawing Legendary Item Icon
3ClemencyEnduringEnduringDoes not require tenacity to be spent. Instead, it is active while your tenacity is equal to or greater than the required value. The ability is no longer in effect if your tenacity drops below this number.: Each other adventurer gains the Burglar's innate skill in addition to their own.
5Padomaic SprintInterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: At the end of any unit's turn, gain an immediate free turnTurnDuring a battle round, each unit on the battle map takes a turn. Some abilities are limited to a certain number of uses per turn; that limit is reset at the start of each unit's turn.. Once per roundBattle RoundDuring a round, each adventurer takes a turn. After your party has finished its turns, each enemy takes its own turn. After all units have completed a single turn, the round ends.

info

Can the "Shadowy Supplier" ability be triggered when another unit defeats an enemy?

No, "After defeating an enemy" is the same as "After you defeat an enemy". Therefore, the Burglar must be the one to defeat an enemy for this class ability to be triggered.

Source

Do items gained from the shop in the under-siege town in Skyrim count as gained ‘in battle' for the purpose of this class upgrade requirement?

Yes, items gained in an under-siege town count as items gained in battle, as this is a clash.

Source

Can you use Haggling or Cutpurse's Art multiple times per town encounter?

No, interrupt class abilities can only be used once per timing.

Source