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Warden

Novice

Upgrade: Defeat a level 10/20 enemyEnemyAll opposing units to the party are considered enemies, regardless of their level. or quest unitUnitUnits fall under 2 categories: party and enemy. These 2 categories, in relation to one another, are referred to as opposing units. with either the Diving Cliff Racer or Feral Guardian companionCompanionA companion is a unit that is under the ongoing control of either the entire party or a specific adventurer..

Innate Ability: After a Beast Icon companionCompanionA companion is a unit that is under the ongoing control of either the entire party or a specific adventurer. is defeated, healHealingHealing a unit allows it to recover the specified amount of HP chips. A unit cannot heal in excess of its Health stat. yourself for 3 HP.

info

Can you summon both Diving Cliff Racer and Feral Guardian?

Since Diving Cliff Racer and Feral Guardian companions are on the same chip, they can't be summoned at the same time.


If you summon a companion when on the Novice side, but upgrade to Master during the battle, is the companion removed at end of battle?

You can keep the current companion at the end of battle if you became a master during that battle, as you'll now use this side's rules rather than the novice side.

Source
Tenacity CostNameAbility
1DiveMagic IconMagicRange: Up to Magicka stat. This represents engages using Magicka, such as Destruction Staff. Combat dice cannot be gathered to roll with this form.: Deploy companionCompanionA companion is a unit that is under the ongoing control of either the entire party or a specific adventurer. unit: Diving Cliff Racer to an unoccupiedOccupied/UnoccupiedA hex is occupied when it contains a unit (or overland token) and unoccupied when it does not. adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. hex. It is a companion controlled by you. This companion is removed at the end of battleEnd of BattleA battle ends after the current round when any of the following occur: The party achieves the encounter's objectives, or the party retreats from battle, or all adventurers are defeated.. Once per battle.
2Bond With NatureHeal a party memberPartyThe party can include both adventurer and companion units. in sightSightA unit has sight to another unit (or hex) if both units are in hexes on the same tile or an adjacent tile. for 2 HP. If it is a Beast Icon, this may exceed its HealthHealthHP chips are stacked underneath an adventurer's chip and removed to indicate how much damage they have taken relative to their Health stat. stat.
3Living VinesEnduringEnduringDoes not require tenacity to be spent. Instead, it is active while your tenacity is equal to or greater than the required value. The ability is no longer in effect if your tenacity drops below this number.: After a Beast Icon companionCompanionA companion is a unit that is under the ongoing control of either the entire party or a specific adventurer. takes damage, if it is not defeated, it heals for 1 HP.
4Advanced SpeciesA companionCompanionA companion is a unit that is under the ongoing control of either the entire party or a specific adventurer. may immediately move up to 2 hexes and engage. If it is a Beast Icon, it may move up to 2 additional hexes and increase its Combat stat by 2 for this engage.
5Feral GuardianMagic IconMagicRange: Up to Magicka stat. This represents engages using Magicka, such as Destruction Staff. Combat dice cannot be gathered to roll with this form.: Deploy companionCompanionA companion is a unit that is under the ongoing control of either the entire party or a specific adventurer. unit: Feral Guardian to an unoccupiedOccupied/UnoccupiedA hex is occupied when it contains a unit (or overland token) and unoccupied when it does not. adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. hex. It is a companion controlled by you. This companion is removed at the end of battleEnd of BattleA battle ends after the current round when any of the following occur: The party achieves the encounter's objectives, or the party retreats from battle, or all adventurers are defeated.. Once per battle.

Master

Innate Ability: After a Beast Icon companionCompanionA companion is a unit that is under the ongoing control of either the entire party or a specific adventurer. is defeated, healHealingHealing a unit allows it to recover the specified amount of HP chips. A unit cannot heal in excess of its Health stat. yourself for 3 HP and gain 1 tenacityTenacityA resource tracked using the peg slots at the bottom right side of your adventurer mat. Accumulated tenacity remains until it is spent to trigger a class ability or reduced by another effect..

Tenacity CostNameAbilityUpgrade effect
1DiveMagic IconMagicRange: Up to Magicka stat. This represents engages using Magicka, such as Destruction Staff. Combat dice cannot be gathered to roll with this form.: Deploy companionCompanionA companion is a unit that is under the ongoing control of either the entire party or a specific adventurer. unit: Diving Cliff Racer to an unoccupiedOccupied/UnoccupiedA hex is occupied when it contains a unit (or overland token) and unoccupied when it does not. adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. hex. It is a companion controlled by you. Once per battle.No longer removed at end of battle
2Bond With NatureHeal a party memberPartyThe party can include both adventurer and companion units. in sightSightA unit has sight to another unit (or hex) if both units are in hexes on the same tile or an adjacent tile. for 3 HP. If it is a Beast Icon, this may exceed its HealthHealthHP chips are stacked underneath an adventurer's chip and removed to indicate how much damage they have taken relative to their Health stat. stat.HP healed
(2 → 3)
3Living VinesEnduringEnduringDoes not require tenacity to be spent. Instead, it is active while your tenacity is equal to or greater than the required value. The ability is no longer in effect if your tenacity drops below this number.: After a Beast Icon companionCompanionA companion is a unit that is under the ongoing control of either the entire party or a specific adventurer. takes damage, if it is not defeated, it heals for 1 HP.
3Savage BeastTake an immediate turn for an adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. non-quest Beast Icon enemy as if it is a companion controlled by you.New
3Advanced SpeciesA companionCompanionA companion is a unit that is under the ongoing control of either the entire party or a specific adventurer. may immediately move up to 2 hexes and engage. If it is a Beast Icon, it may move up to 2 additional hexes and increase its Combat stat by 2 for this engage.Tenacity cost
(4 → 3)
5Feral GuardianMagic IconMagicRange: Up to Magicka stat. This represents engages using Magicka, such as Destruction Staff. Combat dice cannot be gathered to roll with this form.: Deploy companionCompanionA companion is a unit that is under the ongoing control of either the entire party or a specific adventurer. unit: Feral Guardian to an unoccupiedOccupied/UnoccupiedA hex is occupied when it contains a unit (or overland token) and unoccupied when it does not. adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. hex. It is a companion controlled by you. Once per battle.No longer removed at end of battle