Nightblade
Novice
Upgrade: Defeat a level 10/20 enemy or a quest unitUnitUnits fall under 2 categories: party and enemy. These 2 categories, in relation to one another, are referred to as opposing units. while you have a StealthStealthThis unit can only be targeted by opposing units that were adjacent to it at the start of the current turn. After this unit deals damage, this die is removed. () status die in your cooldown trackCooldown TrackDice are placed here as the adventurer exhausts their skill dice or gains fatigue and status effect dice. The Cooldown stat determines the number of dice that are removed from the track each turn..
Innate Ability: When a StealthStealthThis unit can only be targeted by opposing units that were adjacent to it at the start of the current turn. After this unit deals damage, this die is removed. () status die is removed or recovered from your cooldown trackCooldown TrackDice are placed here as the adventurer exhausts their skill dice or gains fatigue and status effect dice. The Cooldown stat determines the number of dice that are removed from the track each turn., you may move up to 4 hexes.
| Tenacity Cost | Name | Ability |
|---|---|---|
| 1 | Summon Shade | InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: When any party member would be dealt damage, remove a StealthStealthThis unit can only be targeted by opposing units that were adjacent to it at the start of the current turn. After this unit deals damage, this die is removed. ( |
| 2 | Shadowy Disguise | Drain an availableAvailableAvailable dice are the dice in your attribute rows that you can currently roll. |
| 3 | Soul Shred | |
| 3 | Manifestation of Terror | |
| 5 | Consuming Darkness | EnduringEnduringDoes not require tenacity to be spent. Instead, it is active while your tenacity is equal to or greater than the required value. The ability is no longer in effect if your tenacity drops below this number.: While you have a StealthStealthThis unit can only be targeted by opposing units that were adjacent to it at the start of the current turn. After this unit deals damage, this die is removed. ( |
Master
Innate Ability: When a StealthStealthThis unit can only be targeted by opposing units that were adjacent to it at the start of the current turn. After this unit deals damage, this die is removed. () status die is removed or recovered from your cooldown trackCooldown TrackDice are placed here as the adventurer exhausts their skill dice or gains fatigue and status effect dice. The Cooldown stat determines the number of dice that are removed from the track each turn., you may healHealingHealing a unit allows it to recover the specified amount of HP chips. A unit cannot heal in excess of its Health stat. for 1 HP and place
yourself in an unoccupiedOccupied/UnoccupiedA hex is occupied when it contains a unit (or overland token) and unoccupied when it does not. hex up to 4 hexes away.
| Tenacity Cost | Name | Ability | Upgrade effect |
|---|---|---|---|
| 1 | Summon Shade | InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: When any party member would be dealt damage, remove a StealthStealthThis unit can only be targeted by opposing units that were adjacent to it at the start of the current turn. After this unit deals damage, this die is removed. ( | — |
| 1 | Shadowy Disguise | Drain an availableAvailableAvailable dice are the dice in your attribute rows that you can currently roll. | Tenacity cost (2 → 1) |
| 2 | Strife | Deal 1 true damageTrue DamageTrue damage cannot be prevented or reduced by abilities unless they specifically affect true damage. True damage ignores any bonus HP and reduces the unit's HP instead. to 2 adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. enemies. If you have a StealthStealthThis unit can only be targeted by opposing units that were adjacent to it at the start of the current turn. After this unit deals damage, this die is removed. ( | New |
| 3 | Soul Shred | May heal any party member | |
| 3 | Manifestation of Terror | Affects only enemy units | |
| 4 | Consuming Darkness | EnduringEnduringDoes not require tenacity to be spent. Instead, it is active while your tenacity is equal to or greater than the required value. The ability is no longer in effect if your tenacity drops below this number.: While you have a StealthStealthThis unit can only be targeted by opposing units that were adjacent to it at the start of the current turn. After this unit deals damage, this die is removed. ( | Tenacity cost (5 → 4) |
Can DetectionDetectionThis unit ignores Stealth status dice when targeting. enemies target you while you have Consuming Darkness active?
If you have a StealthStealthThis unit can only be targeted by opposing units that were adjacent to it at the start of the current turn. After this unit deals damage, this die is removed. die in your cooldown trackCooldown TrackDice are placed here as the adventurer exhausts their skill dice or gains fatigue and status effect dice. The Cooldown stat determines the number of dice that are removed from the track each turn., Consuming Darkness protects you from being targeted even by enemies with DetectionDetectionThis unit ignores Stealth status dice when targeting.. The reasoning for this is because, while the Detection enemy ignores your Stealth, you yourself don't have to ignore that you have it for the sake of other effects such as this class ability. So while Stealth is ignored, Consuming Darkness is not.
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