Necromancer
Novice
Upgrade: Have 3 or more chips in your Necrosis Stack when you are defeated.
Innate Ability: If at least 1 enemy took damage during your engage, place 1 HP chip here (max of 6). This is your Necrosis Stack.
When are chips removed from the Necrosis Stack?
Chips in the Necrosis Stack are not removed at end of battle or end of day. They persist until the end of session cleanup.
Are you able to add HP chips to your Necrosis Stack during an engage?
No, you must finish the engage action first and then if during the engage an enemy took damage you add a chip.
Source| Tenacity Cost | Name | Ability |
|---|---|---|
| 1 | Boneyard | |
| 2 | Bone Armor | Remove 2 chips from your Necrosis Stack and place them under your own chip or that of a companion you control (may exceed HealthHealthHP chips are stacked underneath an adventurer's chip and removed to indicate how much damage they have taken relative to their Health stat. stat). |
| 3 | Blastbones | |
| 5 | Spiritual Guardian |
Master
Innate Ability: If at least 1 enemy took damage during your engage or the engage of a companion controlled by you, place 1 HP chip here (max of 6). This is your Necrosis Stack.
| Tenacity Cost | Name | Ability | Upgrade effect |
|---|---|---|---|
| 0 | Boneyard | Tenacity cost (1 → 0) | |
| 1 | Bone Armor | Remove 2 chips from your Necrosis Stack and place them under a party member's chip (may exceed HealthHealthHP chips are stacked underneath an adventurer's chip and removed to indicate how much damage they have taken relative to their Health stat. stat). | Tenacity cost (2 → 1), allows affecting any party member |
| 3 | Blastbones | Companions deal 2 damage to each adjacent unit before being defeated | |
| 5 | Spiritual Guardian | May be applied to a level 5 enemy |
Does HP granted by Bone Armor that exceeds an adventurer's max carry over between battles?
No, adventurerAdventurerEach character created by a player is an Adventurer. Each adventurer is a party member. healthHealthHP chips are stacked underneath an adventurer's chip and removed to indicate how much damage they have taken relative to their Health stat. is reset to maximum during end of battle cleanupEnd of BattleA battle ends after the current round when any of the following occur: The party achieves the encounter's objectives, or the party retreats from battle, or all adventurers are defeated..
Can you unsummon your current Spiritual Guardian to deploy a different enemy instead?
There is no way to just decide to take a companion out of play. You need to get it defeated if you want to get rid of it.
SourceDoes Spiritual Guardian persist between sessions?
No, it is discarded at the end of the session.
SourceHow does StalwartStalwartThis unit cannot lose more than 1 HP in a single turn. and Master Blastbones work?
StalwartStalwartThis unit cannot lose more than 1 HP in a single turn. is only applicable to HP lost in a unit's turn. It doesn't apply for damage dealt outside of a unit's turn, such as damage dealt by the companions summoned through Master Blastbones.
SourceCan the Spiritual Guardian companion maintain HP above its stat between battles?
Yes. On the master side, you can use the Bone Armor class ability to add HP above a party member's Health stat (and there are other ways for units to gain HP above their Health stat as well). The companion summoned by Spiritual Guardian maintains its HP between battles (per the ability's text), and that includes if its HP is above its Health stat.
Source