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Necromancer

Novice

Upgrade: Have 3 or more chips in your Necrosis Stack when you are defeated.

Innate Ability: If at least 1 enemy took damage during your engage, place 1 HP chip here (max of 6). This is your Necrosis Stack.

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When are chips removed from the Necrosis Stack?

Chips in the Necrosis Stack are not removed at end of battle or end of day. They persist until the end of session cleanup.


Are you able to add HP chips to your Necrosis Stack during an engage?

No, you must finish the engage action first and then if during the engage an enemy took damage you add a chip.

Source
Tenacity CostNameAbility
1BoneyardMagic IconMagicRange: Up to Magicka stat. This represents engages using Magicka, such as Destruction Staff. Combat dice cannot be gathered to roll with this form. EnduringEnduringDoes not require tenacity to be spent. Instead, it is active while your tenacity is equal to or greater than the required value. The ability is no longer in effect if your tenacity drops below this number.: For every 2 chips in your Necrosis Stack, ignore 1 defense on your target.
2Bone ArmorRemove 2 chips from your Necrosis Stack and place them under your own chip or that of a companion you control (may exceed HealthHealthHP chips are stacked underneath an adventurer's chip and removed to indicate how much damage they have taken relative to their Health stat. stat).
3BlastbonesMagic IconMagicRange: Up to Magicka stat. This represents engages using Magicka, such as Destruction Staff. Combat dice cannot be gathered to roll with this form.: Remove 6 chips from your Necrosis Stack. ThenThenIf an ability says you "do X then do Y", X is considered a cost and must be paid before you can perform Y., draw 3 random level 1 enemies from the enemy bag, deploying them to unoccupiedOccupied/UnoccupiedA hex is occupied when it contains a unit (or overland token) and unoccupied when it does not. hexes in rangeRangeRange (or distance) from one hex to another is measured by counting the number of hexes between those hexes, including the destination hex, regardless of whether those hexes are occupied.. They act as companions controlled by you. Each of these companions is defeated after it takes its turn.
5Spiritual GuardianMagic IconMagicRange: Up to Magicka stat. This represents engages using Magicka, such as Destruction Staff. Combat dice cannot be gathered to roll with this form.: Remove any number of chips from your Necrosis Stack and place them under a level 1 enemy from the defeated stack. ThenThenIf an ability says you "do X then do Y", X is considered a cost and must be paid before you can perform Y., deploy that enemy to an unoccupiedOccupied/UnoccupiedA hex is occupied when it contains a unit (or overland token) and unoccupied when it does not. adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. hex as a companion controlled by you. It maintains its current HP between battles. You may only have 1 Spiritual Guardian companion at a time.

Master

Innate Ability: If at least 1 enemy took damage during your engage or the engage of a companion controlled by you, place 1 HP chip here (max of 6). This is your Necrosis Stack.

Tenacity CostNameAbilityUpgrade effect
0BoneyardMagic IconMagicRange: Up to Magicka stat. This represents engages using Magicka, such as Destruction Staff. Combat dice cannot be gathered to roll with this form. EnduringEnduringDoes not require tenacity to be spent. Instead, it is active while your tenacity is equal to or greater than the required value. The ability is no longer in effect if your tenacity drops below this number.: For every 2 chips in your Necrosis Stack, ignore 1 defense on your target.Tenacity cost
(1 → 0)
1Bone ArmorRemove 2 chips from your Necrosis Stack and place them under a party member's chip (may exceed HealthHealthHP chips are stacked underneath an adventurer's chip and removed to indicate how much damage they have taken relative to their Health stat. stat).Tenacity cost
(2 → 1), allows affecting any party member
3BlastbonesMagic IconMagicRange: Up to Magicka stat. This represents engages using Magicka, such as Destruction Staff. Combat dice cannot be gathered to roll with this form.: Remove 6 chips from your Necrosis Stack. ThenThenIf an ability says you "do X then do Y", X is considered a cost and must be paid before you can perform Y., draw 3 random level 1 enemies from the enemy bag, deploying them to unoccupiedOccupied/UnoccupiedA hex is occupied when it contains a unit (or overland token) and unoccupied when it does not. hexes in rangeRangeRange (or distance) from one hex to another is measured by counting the number of hexes between those hexes, including the destination hex, regardless of whether those hexes are occupied.. They act as companions controlled by you. After it takes its turn, each of these companions deals 2 damage to each adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. unitUnitUnits fall under 2 categories: party and enemy. These 2 categories, in relation to one another, are referred to as opposing units. and is defeated.Companions deal 2 damage to each adjacent unit before being defeated
5Spiritual GuardianMagic IconMagicRange: Up to Magicka stat. This represents engages using Magicka, such as Destruction Staff. Combat dice cannot be gathered to roll with this form.: Remove any number of chips from your Necrosis Stack and place them under any level 1/5 enemy from the defeated stack. ThenThenIf an ability says you "do X then do Y", X is considered a cost and must be paid before you can perform Y., deploy that enemy to an unoccupiedOccupied/UnoccupiedA hex is occupied when it contains a unit (or overland token) and unoccupied when it does not. adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. hex as a companion controlled by you. It maintains its current HP between battles. You may only have 1 Spiritual Guardian companion at a time.May be applied to a level 5 enemy

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Does HP granted by Bone Armor that exceeds an adventurer's max carry over between battles?

No, adventurerAdventurerEach character created by a player is an Adventurer. Each adventurer is a party member. healthHealthHP chips are stacked underneath an adventurer's chip and removed to indicate how much damage they have taken relative to their Health stat. is reset to maximum during end of battle cleanupEnd of BattleA battle ends after the current round when any of the following occur: The party achieves the encounter's objectives, or the party retreats from battle, or all adventurers are defeated..


Can you unsummon your current Spiritual Guardian to deploy a different enemy instead?

There is no way to just decide to take a companion out of play. You need to get it defeated if you want to get rid of it.

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Does Spiritual Guardian persist between sessions?

No, it is discarded at the end of the session.

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How does StalwartStalwartThis unit cannot lose more than 1 HP in a single turn. and Master Blastbones work?

StalwartStalwartThis unit cannot lose more than 1 HP in a single turn. is only applicable to HP lost in a unit's turn. It doesn't apply for damage dealt outside of a unit's turn, such as damage dealt by the companions summoned through Master Blastbones.

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FAQ

Can the Spiritual Guardian companion maintain HP above its stat between battles?

Yes. On the master side, you can use the Bone Armor class ability to add HP above a party member's Health stat (and there are other ways for units to gain HP above their Health stat as well). The companion summoned by Spiritual Guardian maintains its HP between battles (per the ability's text), and that includes if its HP is above its Health stat.

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