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Arcanist

Novice

Upgrade: Defeat a Daedra Icon enemy using your Fatecarver class ability.

Innate Ability: After you defeat an enemy while in Magic IconMagicRange: Up to Magicka stat. This represents engages using Magicka, such as Destruction Staff. Combat dice cannot be gathered to roll with this form., place 1 crux token here (max of 3). Start each session with 1 crux token here. Abilities that require crux tokens must use crux tokens from this sheet and cannot be performed if the required crux tokens are not available.

Tenacity CostNameAbility
1The Imperfect RingPlace 1 crux token on a targetableTargetableA unit is targetable by another unit if it is in range and sight of the unit that would target it and does not have an effect that prevents it from being targeted. non-quest enemy. Damage from every Combat skill die applied to this enemy is increased by 1, even if 0 damage is rolled.
2Apocryphal GatePlace 1 crux token in any hex on the overland map. Hexes with crux tokens in them are always considered adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. to the party token. After moving into a hex with a crux token, discard it.
3Tome-Bearer's InspirationInterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: When you would discard a Weapon IconWeaponWeapon items provide advantages in battle, often interacting with skills. Each has a standard ability that is resolved as part of an adventurer's engage. However, each Weapon also has a secondary, overtax keyword ability that can be triggered in addition to the item's standard ability when using the Weapon to engage. or Armor IconArmorArmor items grant benefits while their owner is being engaged. Each Armor has a standard ability that is resolved when an enemy engages an adventurer. However, each Armor also has a secondary, overtax keyword ability that can be triggered during this engage in addition to the item's standard ability. due to using its overtaxOvertaxWhen you trigger an item's standard ability, you may also choose to trigger its overtax ability (but cannot trigger the overtax ability without triggering the item's standard ability). If you do, after the engage and both item abilities are resolved, that item must be discarded. effect, discard a crux token insteadInsteadIf an ability says 'When you would do X, do Y instead,' you have to be able to do Y in order to avoid doing X..
4Gibbering ShieldPlace 1 crux token in an active slotActive SlotDice placed in active slots are referred to as active dice. An active die remains in its slot until you remove it as described in its skill line's reference sheet or at the end of battle.. When you are dealt any amount of damage, discard this crux token to prevent all of the damage.
5FatecarverDiscard all crux tokens from this sheet. For each crux token discardedDiscardCards are discarded to a separate discard stack. Dice return to the supply. Defeated enemy chips go to a defeated enemy stack. Other chips go to the appropriate draw bag or supply., deal 3 true damageTrue DamageTrue damage cannot be prevented or reduced by abilities unless they specifically affect true damage. True damage ignores any bonus HP and reduces the unit's HP instead. to a targetable non-quest enemy.

Master

Innate Ability: When you defeat an enemy while in Magic IconMagicRange: Up to Magicka stat. This represents engages using Magicka, such as Destruction Staff. Combat dice cannot be gathered to roll with this form., or when any Daedra Icon enemy is defeated, place 1 crux token here (max of 3). Start each session with 1 crux token here. Abilities that require crux tokens must use crux tokens from this sheet and cannot be performed if the required crux tokens are not available.

Tenacity CostNameAbilityUpgrade effect
1The Imperfect RingPlace 1 crux token on a targetableTargetableA unit is targetable by another unit if it is in range and sight of the unit that would target it and does not have an effect that prevents it from being targeted. non-quest enemy. Damage from every Combat skill die applied to this enemy is increased by 1, even if 0 damage is rolled.
1Apocryphal GatePlace 1 crux token in any hex on the overland map. Hexes with crux tokens in them are always considered adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. to the party token. After moving into a hex with a crux token, discard it.Tenacity cost
(2 → 1)
2RunemendGain 1 bonus HPBonus HPBonus HP chips are not added to the stack beneath the adventurer's chip, but instead are placed near their battle form tracker on the adventurer mat. for each crux token on this sheet.New
3Tome-Bearer's InspirationInterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: When you would discard a Weapon IconWeaponWeapon items provide advantages in battle, often interacting with skills. Each has a standard ability that is resolved as part of an adventurer's engage. However, each Weapon also has a secondary, overtax keyword ability that can be triggered in addition to the item's standard ability when using the Weapon to engage. or Armor IconArmorArmor items grant benefits while their owner is being engaged. Each Armor has a standard ability that is resolved when an enemy engages an adventurer. However, each Armor also has a secondary, overtax keyword ability that can be triggered during this engage in addition to the item's standard ability. due to using its overtaxOvertaxWhen you trigger an item's standard ability, you may also choose to trigger its overtax ability (but cannot trigger the overtax ability without triggering the item's standard ability). If you do, after the engage and both item abilities are resolved, that item must be discarded. effect, discard a crux token insteadInsteadIf an ability says 'When you would do X, do Y instead,' you have to be able to do Y in order to avoid doing X..
3Gibbering ShieldPlace 1 crux token in an active slotActive SlotDice placed in active slots are referred to as active dice. An active die remains in its slot until you remove it as described in its skill line's reference sheet or at the end of battle.. When you are dealt any amount of damage (including true damage), discard this crux token to prevent all of the damage.Tenacity cost
(4 → 3), prevents true damage
5FatecarverDiscard all crux tokens from this sheet. For each crux token discardedDiscardCards are discarded to a separate discard stack. Dice return to the supply. Defeated enemy chips go to a defeated enemy stack. Other chips go to the appropriate draw bag or supply., deal 3 true damageTrue DamageTrue damage cannot be prevented or reduced by abilities unless they specifically affect true damage. True damage ignores any bonus HP and reduces the unit's HP instead. to a targetable non-quest enemy.

info

Does Gibbering Shield persist between battles?

Crux tokens are meant to clear from active slots between battles, just as dice do.

Source

Is using Gibbering Shield mandatory?

Gibbering Shield is optional. You choose if you want to discard a crux token to prevent damage.

Source