Arcanist
Novice
Upgrade: Defeat a enemy using your Fatecarver class ability.
Innate Ability: After you defeat an enemy while in MagicRange: Up to Magicka stat. This represents engages using Magicka, such as Destruction Staff. Combat dice cannot be gathered to roll with this form., place 1 crux token here (max of 3). Start each session with 1 crux token here. Abilities that require crux tokens must use crux tokens from this sheet and cannot be performed if the required crux tokens are not available.
| Tenacity Cost | Name | Ability |
|---|---|---|
| 1 | The Imperfect Ring | Place 1 crux token on a targetableTargetableA unit is targetable by another unit if it is in range and sight of the unit that would target it and does not have an effect that prevents it from being targeted. non-quest enemy. Damage from every Combat skill die applied to this enemy is increased by 1, even if 0 damage is rolled. |
| 2 | Apocryphal Gate | Place 1 crux token in any hex on the overland map. Hexes with crux tokens in them are always considered adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. to the party token. After moving into a hex with a crux token, discard it. |
| 3 | Tome-Bearer's Inspiration | InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: When you would discard a |
| 4 | Gibbering Shield | Place 1 crux token in an active slotActive SlotDice placed in active slots are referred to as active dice. An active die remains in its slot until you remove it as described in its skill line's reference sheet or at the end of battle.. When you are dealt any amount of damage, discard this crux token to prevent all of the damage. |
| 5 | Fatecarver | Discard all crux tokens from this sheet. For each crux token discardedDiscardCards are discarded to a separate discard stack. Dice return to the supply. Defeated enemy chips go to a defeated enemy stack. Other chips go to the appropriate draw bag or supply., deal 3 true damageTrue DamageTrue damage cannot be prevented or reduced by abilities unless they specifically affect true damage. True damage ignores any bonus HP and reduces the unit's HP instead. to a targetable non-quest enemy. |
Master
Innate Ability: When you defeat an enemy while in MagicRange: Up to Magicka stat. This represents engages using Magicka, such as Destruction Staff. Combat dice cannot be gathered to roll with this form., or when any
enemy is defeated, place 1 crux token here (max of 3). Start each session with 1 crux token here. Abilities that require crux tokens must use crux tokens from this sheet and cannot be performed if the required crux tokens are not available.
| Tenacity Cost | Name | Ability | Upgrade effect |
|---|---|---|---|
| 1 | The Imperfect Ring | Place 1 crux token on a targetableTargetableA unit is targetable by another unit if it is in range and sight of the unit that would target it and does not have an effect that prevents it from being targeted. non-quest enemy. Damage from every Combat skill die applied to this enemy is increased by 1, even if 0 damage is rolled. | — |
| 1 | Apocryphal Gate | Place 1 crux token in any hex on the overland map. Hexes with crux tokens in them are always considered adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. to the party token. After moving into a hex with a crux token, discard it. | Tenacity cost (2 → 1) |
| 2 | Runemend | Gain 1 bonus HPBonus HPBonus HP chips are not added to the stack beneath the adventurer's chip, but instead are placed near their battle form tracker on the adventurer mat. for each crux token on this sheet. | New |
| 3 | Tome-Bearer's Inspiration | InterruptInterruptTriggered according to its text's timing, either during a unit's turn or outside battle. If another ability or game effect would be resolved, the interrupt ability is resolved first. If 2 interrupt abilities would be resolved at the same time, the party decides which ability is resolved first.: When you would discard a | — |
| 3 | Gibbering Shield | Place 1 crux token in an active slotActive SlotDice placed in active slots are referred to as active dice. An active die remains in its slot until you remove it as described in its skill line's reference sheet or at the end of battle.. When you are dealt any amount of damage (including true damage), discard this crux token to prevent all of the damage. | Tenacity cost (4 → 3), prevents true damage |
| 5 | Fatecarver | Discard all crux tokens from this sheet. For each crux token discardedDiscardCards are discarded to a separate discard stack. Dice return to the supply. Defeated enemy chips go to a defeated enemy stack. Other chips go to the appropriate draw bag or supply., deal 3 true damageTrue DamageTrue damage cannot be prevented or reduced by abilities unless they specifically affect true damage. True damage ignores any bonus HP and reduces the unit's HP instead. to a targetable non-quest enemy. | — |