Classes
Your adventurer'sAdventurerEach character created by a player is an Adventurer. Each adventurer is a party member. class adds special class abilities you can use, typically by spending a resource called tenacity ()TenacityA resource tracked using the peg slots at the bottom right side of your adventurer mat. Accumulated tenacity remains until it is spent to trigger a class ability or reduced by another effect. that you accrue over the course of the game. An adventurer can have only 1 class sheet during a campaign, but each sheet is double-sided. An adventurer's class begins with its novice side faceup. When your adventurer meets the promotion requirements on its novice side, you can flip the sheet to its master side. This promotion advancement can happen at any time and is permanent for the rest of the campaign. When you promote your class to its master side, many of your class abilities improve. Each tenacity ability that improves has a short bar under its title on the novice side of the sheet and a striped bar on the master side.
A class has 2 types of abilities, each described by its text:
- A unique innate ability, printed at the top of the class sheet, provides a passive, ongoing bonus that can be triggered at its specified timing. This ability has no tenacity (
)TenacityA resource tracked using the peg slots at the bottom right side of your adventurer mat. Accumulated tenacity remains until it is spent to trigger a class ability or reduced by another effect. cost.
- Several class abilitiesClass AbilitySpend the required amount of tenacity to trigger a class ability. You may gain 1 light fatigue to change battle form before resolving the ability. that may be triggered by spending or retaining tenacity. Each ability has its required
TenacityA resource tracked using the peg slots at the bottom right side of your adventurer mat. Accumulated tenacity remains until it is spent to trigger a class ability or reduced by another effect. amount next to it.
Mage
Arcanist
Healer
Necromancer
Nightblade
Scribe
Sorcerer
Warden
Thief
Acrobat
Bard
Burglar
Chef
Pilgrim
Rogue
Scout
Warrior
Archer
Dragonknight
Knight
Ranger
Spellsword
Templar